What it is: One of the most beloved games by Capcom’s Clover studio (which later went on to fuel Platinum Games), Viewtiful Joe is part side-scrolling brawler, part 2D Bayonetta, all creative, lunatic fun. Why we want it back: A vast odyssey of RPG whimsy, Thousand Year Door's digestible, compartmentalised structure nonetheless makes it a great fit for playing on the TV or on the move. One of the most self-aware games Nintendo has ever made, it writes an endlessly funny loveletter to decades of Mario history, while delivering an entirely satisfying new chapter of its own. ![]() What it is: Probably the pinnacle of the (various) Mario RPG series, Thousand Year Door is a sparkling example of smartly adapted gameplay systems and none-more witty, warmly hilarious writing. And hell, if we could get a VC version of the Wii’s polished-up Metroid Prime Trilogy collection, the Joy-Cons would improve upon the Wii’s motion-controlled aiming exponentially. Why we want it back: Built on a solid bedrock of tone, exploration, and puzzling, Prime would still work incredibly well today (and look brilliant on the Switch’s handheld screen). What it is: The most drastic (but smartly sympathetic) update to a Nintendo series since Super Mario 64, Metroid Prime turned the long-running, sci-fi adventure series first-person - but crucially did not turn it into an FPS - maintained its storied focus on atmosphere and isolation, and created one of the most beautiful and compelling Gamecube games in history. ![]() Why we want it back: Level objective types might repeat, and Mario's ability to temporarily fly might alter the series’ traditional focus on dextrous, high-stakes platforming, but with a few years' distance and hindsight, Sunshine now feels less like the strange, slightly divisive departure it once was, and more like an interesting, off-kilter innovation deserving of reappraisal. What it is: The slightly oddball, but deliriously summery Mario game that took the series' traditionally giddy vibe to new heights, and added some weird, but decidedly game-changing new systems in the form of combined hosepipe-cum-jetpack FLUDD. Why we want it back: Because despite two generations of fan pleas, it's never had a sequel, and running at 60 frames per second even in its original release, it would probably still feel as modern now as it did at launch. It also packs the most categorically banging industrial hair-metal soundtrack any game is ever likely to enjoy. A swirling, looping, sensorily staggering future racer that nonetheless manages to maintain all the tight, twitch-handling that made the SNES original such a fresh and compulsive hit back in 1991. What it is: Nintendo and Sega's co-produced, never-sequeled realisation of everything F-Zero was always supposed to be. With Nintendo having apparently refreshed the trademark recently, surely that's a tease too far to disappoint again? With survival-horror making a big comeback over recent years, Eternal Darkness could really hit the ground running this time. Why we want it back: Because sequels and spiritual successors have been intermittently teased but never delivered for a good long time now. And its hallucination-fuelling insanity system is one of the genre's best - and best-executed - innovations to date. What it is: One of the best and most unique survival-horror games ever made, blending deep, weighty Lovecraftian atmosphere, grinding bleakness, and a genuinely inventive and satisfying tactical dismemberment combat system long before Dead Space did it. Starting with… Eternal Darkness: Sanity’s Requiem But with the whiff of returning GC games in the air, you can be damn sure I’m going to enthuse about a lot of them. There are still, despite two generations of the Virtual Console over three different formats a handful of older games that haven’t yet made an appearance. This list isn’t going to be entirely GC-focused, mind. ![]() By way of multiple rumours, product trademarks, and ambiguous comments by high-level Nintendo staff, there’s a pretty good chance that the Gamecube - most beloved, creative, and deliciously purple of all Nintendo consoles - might finally be coming to the retro download service. You Are Reading : 16 games the Nintendo Switch Virtual console needs (including yes lots of Gamecube)Īnd there's’ a particular reason to be excited about the Switch’s VC. Secondly, it means a silver lining of extended, excitable speculation as to what might appear on it. Firstly, it means relentless Twitter moaning. The Nintendo Switch’s Virtual Console won’t be available at launch. 16 games the Nintendo Switch Virtual console needs (including yes lots of Gamecube)
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